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Which Play First, Metal Gear 5 Phanton or Ground Zero UPDATED

Which Play First, Metal Gear 5 Phanton or Ground Zero

2014 video game

2014 video game

Metallic Gear Solid V: Ground Zeroes
MGSV Ground Zeroes boxart.jpg

North American box fine art

Programmer(s) Kojima Productions
Publisher(s) Konami
Director(s) Hideo Kojima
Producer(s)
  • Hideo Kojima
  • Kenichiro Imaizumi
  • Kazuki Muraoka
Designer(south) Hideo Kojima
Developer(s) Junji Tago
Creative person(s)
  • Yoji Shinkawa
  • Ikuya Nakamura
Writer(s)
  • Hideo Kojima
  • Shuyo Murata
  • Hidenari Inamura
Composer(s)
  • Akihiro Honda
  • Ludvig Forssell
  • Harry Gregson-Williams
Series Metal Gear
Engine Play a trick on Engine
Platform(s)
  • PlayStation iii
  • PlayStation 4
  • Xbox 360
  • Xbox Ane
  • Microsoft Windows
Release

March 18, 2014

  • PS3, PS4, Xbox 360
    • NA: March eighteen, 2014
    • JP/EU: March 20, 2014
    • AU: March 27, 2014
    Xbox One
    • NA: March 18, 2014
    • EU: March xx, 2014
    • AU: March 27, 2014
    • JP: September 4, 2014
    Microsoft Windows
    • WW: December 18, 2014
Genre(s) Stealth
Manner(s) Single-role player

Metal Gear Solid 5: Ground Zeroes [a] is a 2014 stealth game adult by Kojima Productions and published by Konami. It was released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in March 2014, and for Microsoft Windows in December 2014. It is the 8th game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves equally a prologue to Metal Gear Solid Five: The Phantom Pain, released the post-obit year.[1]

Set in 1975, a few months later on the events of Metal Gear Solid: Peace Walker, the story follows Snake[b] a.yard.a. "Big Boss" as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista kid soldier Ricardo "Chico" Valenciano Libre. The game offers players new sneaking and traversal methods every bit well equally the choice in what society the story events take place by selecting missions in any order they chose.

Ground Zeroes was originally developed as a mission for The Phantom Pain but an extended evolution time resulted in director Hideo Kojima splitting the specific portion of the game every bit a stand-alone product so that players could get early admission to Metal Gear Solid V. Critical reception to Ground Zeroes was generally positive, with praise for its mechanics and graphics, while the bulk of the criticism concerned its brusque length. The game also generated some controversy for its handling of themes of sexual violence. Metal Gear Solid V: The Definitive Experience, a bundle that includes both Basis Zeroes and The Phantom Pain, along with all additional content for both games, was released in October 2016.

Gameplay [edit]

Snake avoiding a searchlight. Basis Zeroes introduces new visual mechanics that allow players to recognize threats more hands, such as this lens flare.

Players control Ophidian through the game map and effort to complete missions while avoiding beingness spotted by the enemy. The threat detection organisation is revamped, with the removal of the onscreen meter or gauge to point the player that they are in the 'alert/evasion/circumspection' country as in previous games, which have instead been replaced by visual and audio representations. Snake's binoculars have also been revamped; instead of selecting the binoculars as an detail, the binoculars are hot keyed to a button. The role player is able to mark enemies and be enlightened of their locations in the iDroid's holographic brandish. At that place are directional cues to help players when an enemy sees them from a distance and gets closer to them. A new "Reflex Mode" is activated when an enemy finds Ophidian and the player only has a short window of time to take out the enemy before he fully sounds the alarm. Lights can exist shot out to further aid the player's stealth efforts.[two]

Ground Zeroes features vii missions in total,[3] [four] locked at individual levels. After completing the main mission the player will unlock 4 subsequent missions (referred to every bit "Side Ops") set at different points in the twenty-four hour period, all set in Camp Omega. These missions involve specific tasks, such as eliminating certain targets or obtaining classified information. Afterward achieving a sure objective in the main mission, the actor may unlock two additional "Extra Op" missions.[v]

As the game is introductory in nature, existence a prologue, the cadre story mission tin be completed in a very short fourth dimension frame.[six] Notwithstanding, the game has many additional challenges, missions and alternative methods of play.[7] A companion app for iOS or Android was made to help players access the in-game map and other iDroid functions on their smartphones. Console versions of the game have community features that allows a player to wait at other players' performance in the game, even showing where they were killed on the map.[8] [9]

Atmospheric weather and lighting in Ground Zeroes is mission-proprietary, meaning that the setting of the game depends on the individual mission existence played. A existent-time day and dark cycle was originally planned for the game, but left out in favor of fully utilizing it in The Phantom Pain.[10] [11] Kojima has spoken about the restrictive nature of previous Metal Gear titles, saying that they "prepare [the role player] on 1 runway to get from point A to signal B, with a certain corporeality of freedom between". In contrast, Kojima'southward team instead offered the player new ways of traversal and sneaking methods, such as taking a jeep, a car, or a helicopter effectually the mission area. This was in gild for Kojima to accomplish a "truthful open earth experience" with Ground Zeroes.[12]

Plot [edit]

Setting [edit]

Set up in March 1975, a few months after the events of Peace Walker, players control returning protagonist Snake,[xiii] as well known as Big Dominate (Akio Ōtsuka/Kiefer Sutherland), as he works with Militaires Sans Frontières (MSF) to infiltrate an American black site on Cuban soil chosen Camp Omega. One time used as a refugee army camp for people fleeing Cuba and Haiti, Camp Omega is home to an old prison that is being used for boggling rendition every bit information technology has no legal recognition under the United States Constitution. Snake's main objectives are the extraction of Paz Ortega Andrade (Tara Potent/Nana Mizuki), who has information regarding the whereabouts of the person or persons known as Nothing; and Ricardo "Chico" Valenciano Libre (Antony Del Rio/Kikuko Inoue), a Sandinista and former child soldier who was captured by Skull Face (James Horan/Takaya Hashi), the commander of paramilitary force XOF, who are in command of Camp Omega. Snake's mission is supported by Kazuhira "Kaz" Miller (Robin Atkin Downes/Tomokazu Sugita) and Dr. "Huey" Emmerich (Christopher Randolph/Hideyuki Tanaka) from MSF's Mother Base.

Story [edit]

In the backwash of the Peace Walker incident, Paz Ortega Andrade is missing and presumed to be expressionless. Under the management of Kazuhira Miller and Huey, Militaires Sans Frontières turn their attending to an upcoming inspection by the Un amid suspicions that they possess a nuclear weapon, which MSF believe to exist an attempt by the Nil organization to stifle them. Their preparations are interrupted when MSF agents in Republic of cuba investigate reports that Paz survived and has been detained at Camp Omega. The situation is complicated when Ricardo "Chico" Valenciano Libre attempts to rescue her and is too captured. Believing that both of them could compromise MSF, Ophidian is sent to infiltrate Camp Omega and extract them if they are alive, or ostend that they are dead and if and so, determine what they revealed to their captors. Snake also recognizes the value in rescuing Paz, every bit he believes doing and then will convince Zero to stand up down while Paz volition be more willing to hash out Cipher's activities with MSF.

Ophidian infiltrates Campsite Omega equally a mysterious Special Forces unit of measurement known as XOF departs. He locates and extracts Chico, who claims Paz is dead. Using a recording that Chico gives him, Snake and Miller deduce that Paz is alive, and was moved deeper into the camp. He sneaks into Camp Omega and manages to rescue Paz besides, with the group escaping via an MSF helicopter designated Morpho I. However, on the manner back to Mother Base, Chico discovers that Paz was surgically implanted with a bomb, prompting Snake and an MSF medic to remove it past paw. They then get in to Mother Base to see it in flames equally XOF forces assail. Morpho I lands long enough for Serpent to rescue whatever staff they can, including Miller, who claims that the UN inspection was goose egg but a ruse for the XOF ambush, which destroys Female parent Base of operations. As they try to escape XOF, Paz regains consciousness and warns everybody that at that place is a second bomb inside her body. Knowing that she is about to die, she jumps out, trying to throw herself articulate of the helicopter. She succeeds, but the explosion causes Morpho to screw out of control and collide with a pursuing XOF helicopter.

The epilogue reveals that the United States government downplayed MSF'southward destruction and attempted to comprehend up their dealings with the organization, as exercise many of MSF'south clients. There are no known survivors of the attack, apart from Snake, Miller, and Huey. In a post-credits scene, set prior to Snake's inflow at Camp Omega, Paz is being interrogated by Skull Face, the commander of XOF, who demands the whereabouts of Cipher / Nil, as Paz had met Cypher in person. Paz somewhen gives in and agrees to tell him Zilch's location earlier the scene ends. Past collecting audio cassette tapes effectually the base, information technology is revealed that Huey bundled for the Un to come to Female parent Base confronting both Serpent'due south and Miller's objections, prompting them to hide the nuclear equipped Metal Gear ZEKE underwater. Other recordings reveal that Paz and Chico were tortured, physically and psychologically, for information nearly the MSF base. Chico, subsequently being tortured and forced to sexually assault Paz, tells Skull Face the location of the base and what defenses there are. In a later on recording, Paz is heard calling Chico a "coward" and "traitor" for giving up the information, notwithstanding in the final tape she records herself maxim she forgives Chico and would not take fabricated it through the torturous interrogations without him.

Side Ops [edit]

Basis Zeroes as well contains four additional missions, known as Side Ops, that take place in the weeks before the events of the principal storyline. In the game's universe, they are labelled "pseudo-historical recreations". In the starting time mission, Snake is sent to a U.South. naval prison facility in Cuba to eliminate or extract a Marine Corps sniper team hiding at the facility to avoid extradition to Laos, where they stand accused of war crimes. Suspicious about the facility's purpose, MSF stations a spy—revealed to be the series' creator, Hideo Kojima, reprising a like cameo in Peace Walker—in the camp, who requests an emergency evacuation. Ophidian provides support from the air long enough for him to escape. Unable to plant another agent of their own, MSF send Serpent in to make contact with an surreptitious informant posing every bit a guard. He discovers that the informant has set up a trap for him, only is able to secure a recording made by the guard. Finally, with bear witness that the base is an illegal blackness site, Ophidian returns in advance of an airborne assault to sabotage the facility'southward anti-aircraft defences. Although he is successful, the promised attack is replaced by an airstrike, leaving him stranded in the middle of the base with fighter jets inbound. After escaping, he and Kaz Miller speculate that the entire affair—from the camp's conversion to a black site to the aborted attack—were a serial of plots orchestrated past Zero, beginning to establish a compound exterior any legal jurisdiction and later to disrupt Militaires Sans Frontières' operations.

Development [edit]

In February 2012, a site named "Development Without Borders" owned past Konami was uploaded promoting development for a new Metal Gear title, which was titled "The 'adjacent' MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metallic Gear Solid targeted for "high-end consoles and PC" and "next-gen Play tricks engine".[14] [15] As the twelvemonth went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team.[16] This media demonstrated a range of settings and characters, none explicitly related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss graphic symbol of Metal Gear, walking upward to a Stryker AFV, previously seen in Metal Gear Solid 4.[17]

The game was after announced on August 30, 2012, originally under the proper noun of Metal Gear Solid: Ground Zeroes. It was revealed at a individual function celebrating the twenty-5th anniversary of the Metallic Gear serial, and made its public debut 2 days later on at the 2012 Penny Arcade Expo.[18] Managing director Hideo Kojima confirmed that Big Boss would return equally the game's protagonist, and that the story would serve as a prologue to some other game in the series,[xix] later revealed as Metallic Gear Solid Five: The Phantom Hurting.[i] It was the second game to utilise the Pull a fast one on Engine, subsequently Pro Evolution Soccer 2014 the yr before.[20] [21] The Japanese version of the game features an English language text selection,[22] rendering in-game menus and subtitled dialogue in total English language. This makes information technology possible to play the game with the Japanese voice cast accompanied past English text. Ground Zeroes was likewise the first title in the serial subtitled in Arabic, a feature the team had originally planned for previous games.[23] In addition, he also confirmed that the length of the cutscenes would be reduced, as he believes that long cutscenes accept get outdated.[x] [24] According to Famitsu, real dogs were used for motion capture during the development of the game's opening scenes, in addition to Konami confirming that part of Kojima's direction was influenced past AKB48 music videos, nearly notably the usage of sideways lens flares.[25]

Ground Zeroes and The Phantom Pain were originally supposed to be released together, just The Phantom Pain 's long development time resulted in Kojima splitting the project into two parts to allow players to feel the gameplay of Metal Gear Solid V prior to the full game's release.[26] Kojima compared Footing Zeroes with the pre-title sequence in a Hollywood movie due to how it volition build upward the plot from The Phantom Pain.[26] Kojima claimed that his aim was to target taboos and mature themes, which he considered to exist "quite risky", adding that his roles as creator and producer were in disharmonize with one another; every bit creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, merely equally producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the function of creator won out, and Kojima described his approach equally "prioritising creativity over sales".[27] [28] [29] Kojima has described the connections and differences betwixt Ground Zeroes and The Phantom Pain, stating that "the advanced capabilities of the Play tricks Engine have allowed me to tell the new story in a new way", and that "there will exist a significant difference in what The Phantom Pain brings to the serial, so we want to ease players into the new open up world environment and its potential", hoping to accomplish that with Basis Zeroes.[30] The game also breaks away from the franchise'southward tradition of using licensed firearms and other war machine technology; instead, players use fictional weapons that bear lilliputian resemblance to real-life counterparts, such as the Marines' Type 69 rifle being reminiscent of the One thousand-16.

Releases [edit]

Originally it was announced that Ground Zeroes would be released digital merely on the PS4 and Xbox 1, while the PS3 and Xbox 360 would be receiving the title in both, physical and digital formats.[31] This later changed when physical versions for the PS4 and Xbox I were announced on December 10, 2013.[32] The embrace artwork would be changed betwixt regional releases. Whereas the Japanese cover artwork depicts Ophidian and Miller, the western versions only feature Snake.[33] Kojima explained that the decision to change the cover art for the western versions came from Konami'due south foreign marketing section, as they felt that consumers would non recognize Miller due to the underwhelming sales of Peace Walker on the PlayStation Portable in the west.[34] [35]

As part of a dual-exclusivity bargain, the initial release of the two Extra Ops were locked between the PlayStation and Xbox platforms. The PS4 and PS3 versions featured the "Deja Vu" mission, in which the actor must recreate scenes or events from the original Metal Gear Solid,[36] while the Xbox I and Xbox 360 versions featured the "Jamais Vu" mission, in which actor controls the cyborg version of Raiden from Metallic Gear Ascent: Revengeance, as he is tasked with eliminating a group of bioroids who have infiltrated the base of operations disguised every bit human soldiers (a homage to Kojima's earlier game Snatcher).[37] Both Extra Ops were fabricated available on all iv platforms as a office of the Version 1.02 update patch on May 1, 2014.[38]

Ground Zeroes was released in Nippon for the PS4, PS3 and Xbox 360 on March 20, 2014. Because of the late launch of the Xbox I in Japan, its version was released several months later on September four in digital format merely. As with previous Metallic Gear Solid installments, a limited "Premium Package" edition was produced and sold exclusively by Amazon Nippon. This edition was sold in a box featuring hand-fatigued artwork by Yoji Shinkawa, which independent the game itself, a Revoltech Yamaguchi action figure of Serpent in his Ground Zeroes garb, and a special edition of the Peace Walker novelization written by Hitori Nojima featuring exclusive artwork not in the stand-alone edition.[39] The Australian and New Zealand release of Ground Zeroes was delayed to March 27. Information technology was reported that various New Zealand retailers had delayed their release dates and contacted Konami, who confirmed the state of affairs.[forty] On August 13, 2014, Konami announced that Ground Zeroes, along with The Phantom Pain, would be released for Microsoft Windows via Steam. Basis Zeroes was released on Dec 18, 2014, while The Phantom Pain was released on Steam on September 1, 2015.[41]

Metal Gear Solid 5: The Definitive Experience, a consummate edition that includes Footing Zeroes and The Phantom Pain in 1 bundle, was released for the PS4, Xbox I and Steam in 2016. It includes both Extra Ops on all iii platforms, every bit well as the selection to immediately start The Phantom Pain after completing the principal mission.[42]

Reception [edit]

Metal Gear Solid V: Ground Zeroes received "generally favorable" reviews from critics on all platforms except on PS3 which received "mixed or average" reviews, according to review aggregator Metacritic.[43] [44] [45] [46]

GameSpot felt that the new stealth mechanics in Basis Zeroes, such as the replacement of the radar and other indicators with binoculars and radio communication, fabricated its overall gameplay more than "immersive" than previous installments, noting that "nothing is but handed to you, and Basis Zeroes is a far more tense and rewarding experience for information technology". Its open world format and side missions were also praised for calculation a large amount of flexibility and replay value to the game, concluding that "though it'south unusual for everything to have place in a single location, there's and so much to do and see, and whether you lot accept a stealthy or head-on arroyo, infiltrating Camp Omega is a thrilling experience that shouldn't be missed".[52] IGN shared similar praise, describing information technology as a "stripped downward" game which "avoids lengthy cutscenes, climactic boss fights, and the usual frayed and tangled plot strands in favour of smart, tactical gameplay". The length of the primary campaign was noted as beingness brusque, just it was best-selling that while the array of side missions and bonus objectives may only appeal to "score-chasers", "there's certainly plenty of content here to satisfy".[54] Robert Rath, a columnist at The Escapist, praised the emphasis on collecting data over gunfights and combat, maxim "Ground Zeroes is the first MGS game to live upwardly to its subtitle and actually allow you to behave tactical espionage operations."[59] Jim Sterling of The Escapist praised the gameplay and expressed anticipation for Metal Gear Solid Five: The Phantom Pain, but was highly disquisitional of its length, describing information technology as a game demo and expressing stupor that Konami had seen fit to sell.[60]

Polygon was more than critical, considering it "staggeringly curt and unsatisfying, feeling more like a greenbacks grab than an honest-to-goodness installment in a beloved franchise". Although praising its overall audiovisual design and attending to detail, Ground Zeroes was criticized for the changes fabricated to its stealth mechanics, its "one-half-baked" action sequences, and the extremely short length of the game's primary entrada, which was further criticized for beingness "dull" and "underwhelming".[58] Ben Croshaw of Nix Punctuation called it a "$40 demo" with "half an hour of gameplay", but noted that he "enjoyed what trivial game there was".[61]

While giving the game a high score in her review for IGN, Lucy O'Brien was too highly critical of the use of sexual violence as a plot device. Collectible tapes in the game depict how Paz is sexually assaulted and tortured, including the insertion of a second bomb into her vagina or anus, and how underage boy Chico is forced to have sex with her. O'Brien described how the introduction of this part of the plot through collectibles effectively also made them a advantage for players.[62] Several other writers also criticized the apply of sexual violence, describing it as a failure to portray rape in a meaningful fashion,[63] [64] as an instance of credence of sexualized violence in video games,[65] or equally a reinforcement of rape culture.[66]

Sales [edit]

During the showtime week of release in Japan, the PS3 version of the game sold 119,615 concrete retail copies, ranking third place amongst all Japanese software sales within that week, whilst the PS4 version sold 91,903 physical retail copies.[67] On 25 April 2014, Konami appear that the game shipped ane 1000000 copies worldwide.[68] The PS4 version has sold three times more than the Xbox One version.[69] No official numbers were given on the sales of the Steam version; however, Konami has stated that sales of Ground Zeroes were "solid" on the PC platform.[lxx]

Notes [edit]

  1. ^ Known in Japan as Metaru Gia Soriddo Faibu Guraundo Zerozu ( メタルギアソリッドV グラウンド・ゼロズ , "Metallic Gear Solid V: Footing Zeroes")
  2. ^ Within the series' continuity, the graphic symbol is recognised every bit having adopted the name "Large Dominate". Pertaining to the games that depict the continuity where he'southward the protagonist/playable graphic symbol, he is primarily referred to equally "Snake" by the game and the characters throughout, fifty-fifty subsequently adopting the name "Large Dominate". Characters also refer to him every bit "Boss".

References [edit]

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Which Play First, Metal Gear 5 Phanton or Ground Zero UPDATED

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